5 mood penalty for having a slightly impressive or better bedroom. +5 mood bonus for having an awful bedroom PRONOUN never judges others by their appearance. PRONOUN also dislikes fancy food and prefers to eat raw. PRONOUN will become unhappy if PRONOUN has a bedroom that's too impressive. NAME has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. 8 mood penalty for not having the best bedroom. NAME gets a mood loss if any colonist has a more impressive bedroom. 8/-8/-8/-6/-4 mood penalty for not having an impressive bedroom.įor NAME, it's degrading to have a less impressive bedroom than someone else. PRONOUN gets a mood loss if they don't get what they want. PRONOUN doesn't get a mood penalty for being in the dark. PRONOUN gets a mood bonus if awake at night and mood loss if awake during the day. ![]() 8 opinion of other colonists for each part installed on them, down to -40 Heavy mood penalty for having artificial body parts, starting at -10, going down to -35 To OBJECTIVE, artificial body parts are unethical and disgusting. NAME believes the human body is limited for a reason. +8 opinion of other colonists for each part installed on them, up to +40 4 mood penalty for not having an artificial body part Mood bonus for having artificial body parts, from +4 up to +13 NAME often dreams of being enhanced by artificial body parts. NAME feels limited in POSSESSIVE feeble human body. PRONOUN doesn't know why, PRONOUN's just wired differently. PRONOUN picks things up much slower than others.įor NAME, there's something exciting about getting hurt. PRONOUN picks things up much faster than others. PRONOUN seem to dance around danger with preternatural grace. NAME has remarkable kinesthetic intelligence. 20 mood penalty for wielding a ranged weapon PRONOUN's accuracy is greatly increased in melee combat, but PRONOUN'll be very unhappy if asked to carry a ranged weapon. NAME likes to fight up close and personal. Note: Requires pawn be capable of Intellectual. PRONOUN learns everything much faster than everyone, but can be quite eccentric. Note: Requires pawn be capable of Social. Has a tendency to slight and insult people NAME always says exactly what's on their mind, especially if it's bugging PRONOUN. +20 mood bonus after eating raw human flesh +15 mood bonus after eating meal made with human flesh But one time, long ago, PRONOUN tried it. NAME was taught that eating human meat is wrong and horrible. Note: Rotting corpses will still cause a mood debuff. Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, organ harvesting, butchering of humans or friendly chats NAME also feels no mood boost from socializing. They don't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects them. The suffering of others doesn't bother them at all. Opinion of other pawns not changed by beauty or on disfigured pawns +5 mood bonus for anyone who has been told Kind Words by this colonist also never judges people by their appearance. PRONOUN never insults others and will sometimes offer kind words to brighten the moods of those around OBJECTIVE. NAME is an exceptionally agreeable and giving person. Note: Requires pawn be capable of Violent. No mood penalty for wearing tainted clothes or organ harvestingįour times as likely to start a social fight +8 mood bonus for witnessing a stranger's death +3/+5/+7/+8 mood bonus for wearing clothing made out of human skin NAME gets a rush from hurting people, and never minds the sight of blood or death. 3 mood penalty for wearing any clothing (except headgear and belts) They can handle clothing, but will be happier without it. NAME enjoys the feeling of freedom that comes from being nude. ![]() It feeds on your tears.The following is a list of traits available in the game. The rock chunks will not necessarily match the color of the crab's "shell" rock.Įvent (a gargantuan Bouldermit will cross the map, and it will just crush almost everything on its path unless stopped. Periodically can be "mined" to get random rock chunks. Its predators are more likely to die of old age than to take down such an armored creature. Legends tell of one such creature that has grown so large and so powerful that it had entire mountains for a home.ĭespite first impressions, it is quite peaceful, preferring to ignore any form of assault it may receive. These massive creatures sport incredible strength and are commonly seen carrying giant boulders that would normally crush living things and machinery alike. It is alternatively known as the Atlas Crab throughout various colonized planets. A large genetically-engineered crab which uses a boulder for a shell.
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